The difference between ponder and analyze is that go ponder can be followed by ponder-hit, meaning the opponent has in fact made the assumed move, and the engine now continues its search for its own reply move on its own clock.
That is why the assumed opponent move is included in the position.
Go ...

Search found 51 matches
- Fri May 29, 2026 19:13
- Forum: Draughts, Computer, Internet
- Topic: (Hub engine) GUI for International Draughts
- Replies: 72
- Views: 1901
- Fri May 29, 2026 14:42
- Forum: Draughts, Computer, Internet
- Topic: (Hub engine) GUI for International Draughts
- Replies: 72
- Views: 1901
Re: (Hub engine) GUI for International Draughts
While playing with version 1.4, pondering appears to have a problem. From protocol.txt: "go ponder" works like in UCI: the expected opponent move, chosen by the engine during the previous search, is already present in the position.
I don't see the expected opponent move included in the position ...
I don't see the expected opponent move included in the position ...
- Fri May 29, 2026 12:16
- Forum: Draughts, Computer, Internet
- Topic: (Hub engine) GUI for International Draughts
- Replies: 72
- Views: 1901
Re: (Hub engine) GUI for International Draughts
I have used (in linux) a shell script mobydam.sh as a wrapper to provide the options and "hub" argument to mobydam as a work around.
There is no response to "go ponder" because of the set-param of ponder to false. Even with ponder=true, I have interpreted the protocol as "go ponder" will only be ...
There is no response to "go ponder" because of the set-param of ponder to false. Even with ponder=true, I have interpreted the protocol as "go ponder" will only be ...
- Thu May 28, 2026 12:06
- Forum: Draughts, Computer, Internet
- Topic: (Hub engine) GUI for International Draughts
- Replies: 72
- Views: 1901
Re: (Hub engine) GUI for International Draughts
Gijsbert, I wonder how good the AI is in analyzing a protocol log, finding the problem and coming up with a fix. Can you try with this example? (GWDGUI-1.1 vs Moby Dam, starting a game)
1845678359 00000.000 rcv hub
1845678359 00000.000 snd id name="Moby Dam" version="May 28 2026" author="Harm ...
1845678359 00000.000 rcv hub
1845678359 00000.000 snd id name="Moby Dam" version="May 28 2026" author="Harm ...
- Fri May 15, 2026 10:34
- Forum: Draughts, Computer, Internet
- Topic: Moby Dam
- Replies: 75
- Views: 154782
Re: Moby Dam
Good news everyone,
I have just released an update of Moby Dam. This version supports the HUB protocol, in addition to the existing DXP protocol.
Read notes.txt for an example of how to use Moby Dam in hub mode with Fabien Letouzey's hub_21 GUI.
The program can be downloaded at https://hjetten ...
I have just released an update of Moby Dam. This version supports the HUB protocol, in addition to the existing DXP protocol.
Read notes.txt for an example of how to use Moby Dam in hub mode with Fabien Letouzey's hub_21 GUI.
The program can be downloaded at https://hjetten ...
- Wed Sep 03, 2025 13:24
- Forum: Draughts, Computer, Internet
- Topic: AUGUST 2025 BLITZ TOURNAMENT
- Replies: 55
- Views: 106141
Re: AUGUST 2025 BLITZ TOURNAMENT
Thank you Sidiki! And congratulations to Joost!
- Sat Jul 26, 2025 19:49
- Forum: Draughts, Computer, Internet
- Topic: engine tournament
- Replies: 17
- Views: 59634
Re: engine tournament
Bert, in Fabien's protocol.txt it isn't clear whether the hub GUI must send a new-game before setting up the first position after the init...ready phase. His hub2.1 happens to do so. Is it required?
- Sat Jul 26, 2025 18:57
- Forum: Draughts, Computer, Internet
- Topic: engine tournament
- Replies: 17
- Views: 59634
Re: engine tournament
Bert, an excellent initiative! I'm currently working on implementing the hub protocol in Moby Dam. Just the basics, no pondering or analyzing yet.
Frank, a quit command terminates the engine, not just the game. A game is also ended with a new-game command.
Frank, a quit command terminates the engine, not just the game. A game is also ended with a new-game command.
- Mon Sep 30, 2024 12:38
- Forum: Draughts, Computer, Internet
- Topic: Moby Dam - Tornado
- Replies: 13
- Views: 64024
Re: Moby Dam - Tornado
No, those are mobydam.exe arguments. Not applicable for mm.exe. You need to keep things separate: make a shortcut for each of the engines, and a shortcut for mm.exe.
- Mon Sep 30, 2024 12:12
- Forum: Draughts, Computer, Internet
- Topic: Moby Dam - Tornado
- Replies: 13
- Views: 64024
Re: Moby Dam - Tornado
You will need to make a separate shortcut for mm.exe. For example:
"D:\Moby Dam International\mm.exe" -m 80 -t 10 -1 localhost:27531 -2 localhost:27532 "D:\Moby Dam International\2-move ballots matchfile.fen"
Assuming mm.exe and the fen file are both copied to the D:\Moby Dam International folder ...
"D:\Moby Dam International\mm.exe" -m 80 -t 10 -1 localhost:27531 -2 localhost:27532 "D:\Moby Dam International\2-move ballots matchfile.fen"
Assuming mm.exe and the fen file are both copied to the D:\Moby Dam International folder ...
- Sun Sep 29, 2024 18:17
- Forum: Draughts, Computer, Internet
- Topic: Moby Dam - Tornado
- Replies: 13
- Views: 64024
Re: Moby Dam - Tornado
Krzysztof,
I think you can do this with my tool mm.exe, which sets up a match between two DXP engines. mm.exe is included in the mobydam zip archive, in the test folder.
Usage: mm.exe [-m n] [-t n] [-1 host:port] [-2 host:port] matchfile
-m n = moves per game (default: 80)
-t n = time per ...
I think you can do this with my tool mm.exe, which sets up a match between two DXP engines. mm.exe is included in the mobydam zip archive, in the test folder.
Usage: mm.exe [-m n] [-t n] [-1 host:port] [-2 host:port] matchfile
-m n = moves per game (default: 80)
-t n = time per ...
- Sun Jul 30, 2023 13:26
- Forum: Draughts, Computer, Internet
- Topic: Engine test
- Replies: 9
- Views: 18513
Re: Engine test
Hello Krzysztof,
It was a good test, and nice to watch live. But what happened at the end of game 6?
It was a good test, and nice to watch live. But what happened at the end of game 6?
- Wed Jul 12, 2023 17:25
- Forum: Draughts, Computer, Internet
- Topic: Moby Dam
- Replies: 75
- Views: 154782
Re: Moby Dam
Hi Bert,
Here are some recent results of Moby Dam 2023 against Kingsrow and Scan.
All programs use 6-piece egdb, 512MB tt, 1 thread and no pondering.
DXP match settings 1 minute for 80 moves, on my i3 12100.
kr 1.63 vs moby
results for first engine: +144 -3 =1498 ?5 54.3%
sc 3.1 vs moby
results ...
Here are some recent results of Moby Dam 2023 against Kingsrow and Scan.
All programs use 6-piece egdb, 512MB tt, 1 thread and no pondering.
DXP match settings 1 minute for 80 moves, on my i3 12100.
kr 1.63 vs moby
results for first engine: +144 -3 =1498 ?5 54.3%
sc 3.1 vs moby
results ...
- Wed Jul 12, 2023 12:23
- Forum: Draughts, Computer, Internet
- Topic: Moby Dam
- Replies: 75
- Views: 154782
Re: Moby Dam
Hello everyone,
Good news! A new version of Moby Dam is out. There are two main changes: multi-threaded search, and pattern based evaluation. The playing strength has improved quite a bit, though not to the level of Scan and Kingsrow.
The program can be downloaded at https://hjetten.home.xs4all.nl ...
Good news! A new version of Moby Dam is out. There are two main changes: multi-threaded search, and pattern based evaluation. The playing strength has improved quite a bit, though not to the level of Scan and Kingsrow.
The program can be downloaded at https://hjetten.home.xs4all.nl ...
- Wed Nov 25, 2020 21:38
- Forum: Draughts, Computer, Internet
- Topic: Moby Dam
- Replies: 75
- Views: 154782
Re: Moby Dam
Hi Krzysztof,
You can set the number of moves to 0 instead of 75; 0 means "unlimited" moves.
Of course Moby Dam will then play a bit faster so by move 75 it will have used maybe 12 or 13 minutes, to account for the possibility that the game will be much longer.
You can set the number of moves to 0 instead of 75; 0 means "unlimited" moves.
Of course Moby Dam will then play a bit faster so by move 75 it will have used maybe 12 or 13 minutes, to account for the possibility that the game will be much longer.
