Small detail , as you can imagine, the dashboard was created by codex .
I'm now working on a update Damage GUI, and my intention is (like Gijsbert), not to code 1 line myself. although codex is allowed to peek in the original code once a while....
I could not retrieve the final score. Think we need Ed for this. But anyway this was an interesting game. And between move 25-30 Plus was even in the plus. Not sure the position was winning.
Gijsbert, think we all need to learn how to use these new AI-tools.And the good news while we learn they continue to improve.
When do plan the next release of your GUI?
Gijsbert, do you also plan to write an application (in the same way) for databases? Like Turbo Dambase for example? I know that Klaas Bor worked really hard to create the perfect GUI for this purpose. I'm sure he spent zillions of hours, and now all is possible with multiple prompts. And next, I'm ...
Gijsbert, thanks that worked. Maybe you should mention it somewhere that you should download this separately.
Do you have problems with your weekly amount of credits? In my case I can not work on the Damage GUI QT conversion till June 2, as I run out of credits (usage remaining 0%). But maybe my ...
What codex already can do is remarkable, and certainly not something I expected 5 - 10 years ago. I'm also certain that in 5 years from now (or less :shock: ), we will qualify the current AI-tools as completely stupid, compared with their future capabilities. I think codex is now on a mid-junior ...
And here, the details from what we have done, summarized by codex. :P For clarity below text is complete written by AI !!
Bert
Summary
We built a working MFC-based Dame Challenger emulator shell around the original ROM, with a visual board, seven-segment display, keypad/buttons, debugger ...
The proof-of-concept I was working on, was an hardware emulator for the (old) Fidelity Dames Challenger (from around 1981). With only the ROM-code, and some insights in the memory-mapped IO, and basic knowledge what some Z80-routines were doing, I was able to create a program which worked without ...
I also could not resist and now have a (paid) plus subscription for codex.
I now started a carrier project to see what it can do and can't, just to learn (and have fun).
Hope I have more information soon......
Krzysztof, thanks for answering. The background of my question is related to the loss of Dragon. According to my analysis, them main error from dragon was move 51. ... 33-29, which yields a loss, whereas 7-11 is a draw, I hope Ed can also analyze the position/game.
which programs played in the 3th round on the computer with the memory fault?
As this could impact results, although i assume probability is maybe low.
Gijsbert, are these games from a DXP-match (158 games)? What were the settings, such as game time and number of cores used? And what was the final outcome in match result?
Think Kingsrow is (still) the best match player, maybe only Ares has a comparable match-result (or maybe slightly better).