
Search found 1720 matches
- Sun May 24, 2026 15:05
- Forum: Draughts, Computer, Internet
- Topic: (Hub engine) GUI for International Draughts
- Replies: 68
- Views: 1643
Re: (Hub engine) GUI for International Draughts
BTW, I already verified the same Lazarus project compiles and runs on Windows. Perhaps it will also compile and run on Mac, but as I don't own a Mac I cannot check this myself (and I would have to port GWD to Mac also).
GW
so did it work and can you swap Hub engine or play a engine match ...
- Sun May 24, 2026 14:59
- Forum: Draughts, Computer, Internet
- Topic: (Hub engine) GUI for International Draughts
- Replies: 68
- Views: 1643
Re: (Hub engine) GUI for International Draughts
BTW, I already verified the same Lazarus project compiles and runs on Windows. Perhaps it will also compile and run on Mac, but as I don't own a Mac I cannot check this myself (and I would have to port GWD to Mac also).
GW
you can instruct the AI to put up a GitHub Actions workflow and test it ...
- Thu May 21, 2026 19:14
- Forum: Draughts, Computer, Internet
- Topic: (Hub engine) GUI for International Draughts
- Replies: 68
- Views: 1643
Re: (Hub engine) GUI for International Draughts
That is really awesome. I have been having great experiences with AI tools too. E.g. I have an algorithm to index/de-index kings only endgames with symmetry equivalent positions removed. I just prompted regular ChatGPT and it wrote Python and C++ code! I was planning to try a Qt C++ GUI next, with ...
- Sun May 17, 2026 14:33
- Forum: Draughts, Computer, Internet
- Topic: Moby Dam
- Replies: 75
- Views: 154203
Re: Moby Dam
Good news everyone,
I have just released an update of Moby Dam. This version supports the HUB protocol, in addition to the existing DXP protocol.
Read notes.txt for an example of how to use Moby Dam in hub mode with Fabien Letouzey's hub_21 GUI.
The program can be downloaded at https://hjetten ...
- Fri Sep 05, 2025 18:06
- Forum: Draughts, Computer, Internet
- Topic: Challenge
- Replies: 11
- Views: 40855
Re: Challenge
On https://toernooibase.kndb.nl/opvraag/applet.php?kl=23&Id=48077&r=12&jr=26&wed=1734979&taal= Martin Dolfing explains that he missed a very good opportunity on the 8-th move: 8. ... 21-27 9. 32x21 17x37 10. 41x32 20-24 11. 29x20 15x24. This seems like a nice challenge for computer draughts ...
- Mon Oct 14, 2024 00:06
- Forum: het Nieuwe Forum
- Topic: Automatische detectie van standaardcombinaties
- Replies: 9
- Views: 7725
Re: Automatische detectie van standaardcombinaties
Het probleem van de naamgeving voor openingen is inderdaad soortgelijk. Door het ontbreken van precieze definities is het in veel gevallen niet duidelijk waar de grenzen liggen. Nu zijn er tegenwoordig natuurlijk neurale netwerken die je zou kunnen trainen in het herkennen van namen. Dat is ...
- Tue May 28, 2024 09:28
- Forum: Draughts, Computer, Internet
- Topic: perft for 8x8 checkers (depth 28)
- Replies: 5
- Views: 42364
Re: perft for 8x8 checkers (depth 28)
Apparently @murraycash computed perft(29) in November 2020: https://oeis.org/A133046
Anyone up for the task of confirming that number?
Anyone up for the task of confirming that number?
- Wed Nov 01, 2023 16:12
- Forum: het Nieuwe Forum
- Topic: Damboekshop voor de echte liefhebbers
- Replies: 84
- Views: 132455
Re: Damboekshop voor de echte liefhebbers
ja zeer leesbaar, geen onnoemelijk diep vertakte variantencomplexen zoals in het Andreiko-boek.
- Wed Nov 01, 2023 14:44
- Forum: het Nieuwe Forum
- Topic: Damboekshop voor de echte liefhebbers
- Replies: 84
- Views: 132455
Re: Damboekshop voor de echte liefhebbers
Gisteren viel het dan eindelijk op de mat: het lang verwachte eerste deel van Sijbrands damtechnische automonografie. Mijn hemel: wat een megalomaan project. Vergelijkbaar met de romancycli De Tandeloze Tijd en Homo Duplex van A.F.Th. van der Heijden. Een recensie kan pas over een halfjaar ...
- Wed Jan 04, 2023 23:44
- Forum: Draughts, Computer, Internet
- Topic: The fastest perft in the West
- Replies: 6
- Views: 12283
Re: The fastest perft in the West
Aha, I have to admit that I didn't look at the code snippet and blindly assumed you were using TMP. It's truly amazing that the compiler is capable of checking a complex function like perft() with a static assert, I never thought this would be possible. Of course you could do this with TMP as well ...
- Wed Oct 05, 2022 14:11
- Forum: Draughts, Computer, Internet
- Topic: The fastest perft in the West
- Replies: 6
- Views: 12283
Re: The fastest perft in the West
Because template meta-programming is Turing complete you can do these things. It's is a nice programming exercise, often these techniques are not very usable in practice though.
Ah but this is not template-metaprogramming. Just a regular perft() function but called inside a static_assert ...
- Wed Oct 05, 2022 11:57
- Forum: Draughts, Computer, Internet
- Topic: The fastest perft in the West
- Replies: 6
- Views: 12283
Re: The fastest perft in the West
Because template meta-programming is Turing complete you can do these things. It's is a nice programming exercise, often these techniques are not very usable in practice though.
Ah but this is not template-metaprogramming. Just a regular perft() function but called inside a static_assert(), so ...
- Tue Oct 04, 2022 22:07
- Forum: Draughts, Computer, Internet
- Topic: The fastest perft in the West
- Replies: 6
- Views: 12283
The fastest perft in the West
What's faster than running perft() in a few seconds? Running perft() in zero seconds of course! And I don't mean computing perft() numbers at program startup time, store them into a table and reading them out again. No, I mean computing perft() completely at compiletime.
#include <dctl.hpp ...
#include <dctl.hpp ...
- Sat Sep 24, 2022 16:52
- Forum: Draughts, Computer, Internet
- Topic: New board layouts / square numberings
- Replies: 2
- Views: 9554
Re: New board layouts / square numberings
Another exotic board layout! Here's the 10x10 board embedded into a 29x10 grid:
5 6 7 8 9
19 20 21 22 23
34 35 36 37 38
48 49 50 51 52
63 64 65 66 67
77 78 79 80 81
92 93 94 95 96
106 107 108 109 110
121 122 123 124 125
135 136 137 138 139
Why on earth would this be useful? Well ...
5 6 7 8 9
19 20 21 22 23
34 35 36 37 38
48 49 50 51 52
63 64 65 66 67
77 78 79 80 81
92 93 94 95 96
106 107 108 109 110
121 122 123 124 125
135 136 137 138 139
Why on earth would this be useful? Well ...
- Mon Sep 05, 2022 15:07
- Forum: Draughts, Computer, Internet
- Topic: NNUE
- Replies: 274
- Views: 5665667
Re: NNUE
13 Elo compared to what? What is the benchmark here?Joost Buijs wrote: Mon Sep 05, 2022 09:28 Due to the lower speed (with games of 90 moves in 1 minute on a single core) there is a loss of about 13 Elo points
